GTA Vice City Efekti ile Ücretsiz Görsel Nasıl Yapılır?
Makale İçeriği
GTA Vice City tarzı görseller son dönemde sosyal medyada oldukça popüler hale geldi. Sen de ücretsiz GTA Vice City efekti kullanarak kendi görsellerini kolayca oluşturabilirsin. Üstelik bunun için herhangi bir tasarım bilgisine ihtiyacın yok.
İlk adım olarak Google Gemini platformuna giriş yapman gerekiyor. Gemini, yapay zekâ destekli görsel düzenleme konusunda oldukça güçlü bir araçtır. Ardından kullanmak istediğin fotoğrafı yükle ve altta paylaşılan GTA Vice City promptlarını kopyalayıp yapıştır.
Promptu gönderdikten sonra yapay zekâ saniyeler içinde görselini analiz eder ve fotoğrafına GTA Vice City neon renkleri, retro atmosfer ve oyun tarzı efektler ekler. Böylece klasik Vice City havasını yansıtan dikkat çekici bir görsel elde edersin.
{ “ABSOLUTE_PRESERVATION_RULE”: { “priority”: “CRITICAL”, “instruction”: “Maintain the subject’s facial identity and exact clothing from the reference image. The output must be a recognizable version of the person in the photo.”, “constraints”: [ “DO NOT change the clothing type, color, or patterns.”, “DO NOT change the facial features; simply translate them into the game’s 3D mesh style.”, “DO NOT change the original aspect ratio of the input image.” ] }, “SOURCE_IMAGE_POLICY”: { “usage”: “The reference image is the primary source for character likeness and attire.”, “stylization_method”: “Apply a ‘3D Game Character’ filter over the existing person. The face should look like a high-quality NPC mesh from 2002, but clearly remain the same person.” }, “TASK_DEFINITION”: { “objective”: “Transform the person in the photo into a GTA Vice City character while keeping their face and clothes intact. Recreate the background in the 1980s Vice City aesthetic.”, “engine_style”: “RenderWare Engine (PS2/PC era graphics)” }, “STYLE_AND_ENGINE_CONSTRAINTS”: { “visual_identity”: [ “Slightly simplified, low-poly geometry for the body and face”, “Classic early-2000s skin shaders (smooth, slightly plastic look)”, “Vibrant 80s Miami lighting (pink/teal/orange glow)”, “Sharp edges, no modern soft-focus or realistic bokeh” ], “strictly_avoid”: [ “Photorealism”, “Changing the person’s identity”, “Adding modern clothing”, “Adding any User Interface (HUD, maps, health bars, text)” ] }, “ENVIRONMENT_TRANSLATION”: { “world”: “Convert the background into an 80s Vice City setting (palm trees, neon signs, Art Deco buildings) while keeping the person’s original pose and position.”, “lighting”: “Golden hour sunset or neon-lit night, consistent with 1980s aesthetics.” }, “OUTPUT_SPECIFICATION”: { “aspect_ratio”: “STRICTLY MATCH the reference image aspect ratio. No cropping. No padding.”, “ui_policy”: “ABSOLUTELY NO UI elements. No minimap, no health bar, no money counter, no text overlays.”, “format”: “Clean in-game screenshot, 2002 retro-gaming aesthetic.” }, “NEGATIVE_PROMPT”: [ “UI”, “HUD”, “Minimap”, “Health bar”, “Text”, “Logo”, “Changing clothes”, “Changing face”, “Different person”, “Photorealistic”, “Hyper-real”, “Cinematic blur”, “Depth of field”, “Changing aspect ratio”, “Cropping”, “Black bars” ] }
Prompt 2:
#2 PROMPT
SPONSORLU
{ “PRIMARY_DIRECTIVE”: “Perform a STRICT 1:1 SCENE-LOCKED STYLE TRANSFER. The input image is a FIXED SPATIAL BLUEPRINT. You MUST preserve object count, object type, object position, scale, and perspective exactly. You are NOT allowed to invent, relocate, duplicate, or delete any object. Only re-skin and re-mesh existing objects in-place.”, “SCENE_ANALYSIS_PHASE”: { “mandatory_step”: “First, segment the reference image into discrete object slots.”, “rules”: [ “Detect and label every visible object: buildings, people, vehicles, trees, poles, signs, ground, sky.”, “Each detected object becomes a LOCKED SLOT with fixed position, size, and orientation.”, “NO object may be generated outside these slots.” ] }, “IDENTITY_LOCK”: { “subject”: “The person’s face, hair, body proportions, pose, and exact clothing silhouette must be preserved 100%. Convert to a 2002-era low-poly digital character mesh WITHOUT altering likeness, outfit, or pose.”, “aspect_ratio”: “ABSOLUTE LOCK. Keep the original aspect ratio, camera angle, horizon line, and depth perspective exactly.” }, “VICE_CITY_RESKIN_LOGIC”: { “method”: “For EACH locked object slot, replace ONLY its material, texture, and mesh style with a GTA Vice City (2002) equivalent of the SAME OBJECT TYPE.”, “object_type_mapping”: { “buildings”: “Only replace existing building geometry with Vice City–style Art Deco buildings of the SAME footprint and height. Do NOT add new buildings or change skyline density.”, “people”: “Replace each detected person with a Vice City–era NPC occupying the EXACT same position, pose, and scale. No extra NPCs.”, “vehicles”: “Replace each detected car or motorcycle with a Vice City vehicle of the SAME category and orientation. Do NOT add traffic.”, “vegetation”: “Replace each detected tree with a low-poly Vice City palm tree at the EXACT same trunk position and height.”, “ground”: “Re-skin the existing ground area using original Vice City asphalt, pavement, or sand textures only within the detected ground region.” }, “forbidden_behavior”: [ “No filling empty space with Vice City assets”, “No random Miami streets”, “No skyline replacement”, “No scene completion or extrapolation” ] }, “LIGHTING_AND_COLOR_LOCK”: { “rule”: “Lighting must be Vice City–style BUT constrained to the original light direction, shadows, and time-of-day cues from the reference image.”, “variants”: { “sunset”: “Apply orange–purple 80s haze WITHOUT changing shadow direction or contrast structure.”, “night”: “Apply neon pink/cyan rim lighting ONLY where existing light sources already affect the scene.” } }, “TECHNICAL_RENDER_SPECS”: { “engine”: “RenderWare Engine (2002 authentic look).”, “fidelity”: “Mid-to-low poly geometry, visible edges, flat shading, low-resolution textures.”, “hard_limits”: [ “No ray tracing”, “No modern global illumination”, “No depth-of-field”, “No motion blur”, “No cinematic post-processing” ] }, “STRICT_REJECTION_CRITERIA”: [ “NO SCENE REBUILD: Do not recreate the city from Vice City maps.”, “NO OBJECT DRIFT: Objects must not slide, rotate, resize, or change depth.”, “NO BACKGROUND SWAP: Sky, horizon, and background structures must match the reference layout.”, “NO UI: No minimap, HUD, subtitles, health bars, or text.” ], “NEGATIVE_PROMPT”: “random Vice City street, generic Miami, invented buildings, extra NPCs, added cars, GTA 5, ultra HD, realistic skin, cinematic lighting, bokeh, motion blur, new background, scene extrapolation” } <p>
Tasarım dünyasında uzun yıllardır profesyonel olarak hizmet veriyorum. Tasarımın birleştirici gücünü kullanarak Yapay Zeka ve teknoloji içeriklerini üretiyorum.